EZ Math Movie, Tutorials, Mathematics, Increment, Decrement


Increment

Increment means 'add to'. It often means 'add 1 to'. For starters, we will talk about adding 1 to the value held by a variable. We will be 'incrementing the value by 1', or 'incrementing the variable by 1', or often, simply, 'incrementing the variable'.

When you are counting by 1's with a variable, a very handy way to increment it by 1 is this way:

x++;

The above line will change the value of x by adding 1 to it. You will note in the Language section of this site, the EZ Math Movie language is an extension of the JavaScript language, and in the JavaScript language this statement has more power and use than we are explaining here. However, for our purposes concerning exploring mathematics, knowing that this statement will increment a variable by 1 is enough for now.

Another way to increment.

You can also add 1 to a variable, say x, in this way:

x += 1;

Note the 'plus equals' operator, +=, in this statement. This operator will take the current value of x and, in this case, add 1 to it.

You can increment a variable by any amount this way. For example, the following code changes the value of x by adding 5 to it:

x += 5;

Yet another way to increment.

There is another way to increase the value of a variable:

x = x + 1;

Here's how it works:

This method can also be used to add any value to x. Here's an example of adding 7 to x:

x = x + 7;

Decrement three ways.

Subtracting from, or decrementing, a variable is a lot like incrementing a variable. First, a simple method to subtract 1 from a variable, say x:

x--;

Next, a method to subtract 1 or any other value from a variable:

x -= 1;

Or:

x -= 5;

Finally, you can decrement this way:

x = x - 1;

Or:

x = x - 7;

Running the example program

The example program demonstrates all the ways described here to increment and decrement a variable. Note the handy use of the printStatement command to output the values for x.


The example program

0ptions
Angle measurement: Degrees Radians

Go on input

Bounds:
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Printer

Edit: Runtime          View: Starter Suggestion

To runtime:

Storage:

Editor width: Normal Wide


		

	


		

	


		

	

And....

Next tutorial: Trigonometry


All contents of EZ Math Movie are copyrighted: Copyright 2011, Edward A. Zobel. All rights reserved.



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